Videogames
STARLIGHT
A Strategic tower defense game where you have to build an army of powerful plants to fight the legions of Trahsbots!
Project created for the Indie Spain Jam 2023.
-
What I worked on: UI, Menus, Environment Art, Character (Modelling, Rigging, Animation), Cinematics, Itch.io page and Design and Level Design.
-
Team Size: 2.
-
Time of development: 7 days.
-
Tools: Unity, Blender, Substance Painter, Photoshop.
Scraplands
A Strategic tower defense game where you have to build an army of powerful plants to fight the legions of Trahsbots!
Project created for the Level Up Game Jam 2023.
People's Choice 5th place and where we won an Art Mention.
-
What I worked on: Environment Art, TrashBot Rigging and Animations, Plants Texturing, Lightining, Post-Processing and Itch.io page.
-
Team Size: 6.
-
Time of development: 7 days.
-
Tools: Unity, Blender, Substance Painter.
My First Plant
Dating Simulator about pots that finds plants to take root with.
Project created for the Global Game Jam 2023 where we won Award for "The Best Art", for "The Best Narrative" and for "The Best Implementation of the "Destination" Subtheme" awarded by IndieDevDay.
-
What I worked on: Environment Art, Rigging, Skinning, Animations, UI and Music.
-
Team Size: 5
-
Time of development: 7 days
-
Tools: Unity, Blender, Substance Painter, Adobe Photoshop, Pro Tools.
The Lost Vessel
A short narrative game inspired by the tale of H. P. Lovecraft "Dagon".
Project created for the DevInvisible gamejam 2022.
-
What I worked on: Environment Art, Rigging, Skinning, Animations, Cinematics, Music, Voice of Anastasia and Itch.io page.
-
Team Size: 3
-
Time of development: 7-10 days
-
Tools: Unity, Blender, Substance Painter, Pro Tools.
Cosmos Defender
A Tower Defense where you control Shyofra, a goddess who must protect and Orb of Power.
Project created for the Spain Game Jam 2022.
-
What I worked on: Environment Art, Modelling, Rigging, Skinning, Animations for Ranged Enemy, Environment Animations, Music, Sounds and Itch.io page.
-
Team Size: 8
-
Time of development: 7 days
-
Tools: Unity, Blender, Substance Painter, Adobe PhotoShop, Pro Tools.
Serpent Blade
A Hack n' Slash set in a cyberpunk world with cosmic horror touches, where you engage in an epic battle against a relentless final boss. Will you accept the challenge and defeat Kryperion?
Project created for A Mini Jam 113: Final Boss (2022).
Overall 7th of 110 entries!
-
What I worked on: Rigging, Skinning, Animations for Main Character, Music and sounds.
-
Team Size: 5
-
Time of development: 72 hours
-
Tools: Unity, Blender, Substance Painter, Adobe PhotoShop, Pro Tools.
Untied
A side scroller 2d platform game set in a black and white surreal toy workshop where you play as the little ballerina that must find the light to escape from the darkness.
Project created for the Global Game Jam 2022.
-
What I worked on: Level Design, Environment Art, Cinematics, Music, Sounds and Itch.io page.
-
Team Size: 5
-
Time of development: 72 hours
-
Tools: Unity, Adobe PhotoShop, Pro Tools.
Goris and Zranky
A third-person 3d platform game where you play as Goris, Zranky's intern, in his adventure to fulfill his master villainous plan.
Project created for the Indie Dev Day 2021 Game Jam.
-
What I worked on: Level Design, Environment Art, 2D Art, Cinematics, Music, Sounds and Itch.io page.
-
Team Size: 5
-
Time of development: 7 days
-
Tools: Unity, Blender, Substance Painter, Adobe PhotoShop, Pro Tools.
It has to be you
A puzzle-narrative game in which you play as Azura, an alchemist in a fantastic world. But one day Azura receives a letter from Erline, an old friend of hers calling for help.
University Project.
-
What I worked on: 2D Art, Hand Modelling, Texturing, Rigging, Skinning and animations.
-
Team Size: 6
-
Time of development: 3 months.
-
Tools: Unity, Blender, Substance Painter, Adobe PhotoShop.
Ringram's Curse
A platformer game with rhythm turn-based combat. Play as Rwiyo, a young musician talented enough to clear the curse over this bucolic land. Defeat your enemies with the power of music, playing up to three instruments and take advantage of your enemies weakness.
University Project.
-
What I worked on: 2D Art, Hand Modelling, Texturing, Rigging, Skinning and animations.
-
Team Size: 5
-
Time of development: 3 months.
-
Tools: Unity, Aseprite, Adobe PhotoShop, Pro Tools.