top of page
Capa 2.png

Animations

When I was little I watched animated movies and played video games and always analyzed how the characters moved. Thanks to the university degree I have been able to learn it and when I animate I feel super happy. The passion I have grows and for this reason, I would love to be a 3D Animator.

Here you can find some animations, more on ArtStationWhat do you want to see first?

Capa 2.png

Animation Reel

Capa 2.png

Elisabeth Animations - 2024

Work done for the game Crimson Tale (Thruster Games)

Textured in Substance Painter, Rigged, Skinned and Animated in Blender for Unreal.

The team is working on its implementation!

Fluffy Animations - 2023

Work done for the game Fauri & El mundo oculto (Owland Studio)

Animated in Blender for Unity.

The team is working on its implementation!

Run Animation - 2023

New Run Animation of the Serpent Blade Character that Sergi Gómez did for our entry in MiniJam 113: Final Boss (7th out of 110 entries)! 

Model created by Sergi Gómez and Rigged, Skinned and Animated by me in Blender.

First Person Hand Animations - 2022

I return to Azura, model I made in the It Has To Be You (Videogame) to do hand animations!

The model was created with 3Ds Max, textured in Substance Painter and Rigged, Skinned and Animated in Blender. The next step is to put them in Unity and add particles to it!

Dragons - 2022

My final degree project "The study of animal movement for the recreation of dragons"!

Concepts in SketchBook, Sculpting, Modeling, Rigging and Skinning, Animations, Renders in Blender, Texturing in Substance Painter.

Dedalium - 2021

The Browser Extension RPG Game - Internship Generalist Artist (Loycom Games)

Thanks to this I learned to use Blender to make: VFX, Modelling, Texturing, Rigging, Skinning, Animations. I also made videos for Social Media. ​

Web: https://dedalium.com/es/

bottom of page